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THE BASIC RULES OF TAG |
Rule 1- Method of scoring
A try is worth
one point. To score a try a player must carry the ball over the opponents' goal
line and press the ball down on the ground. After a try is scored the game restarts from
the centre of the field with a free pass by the non-scoring team. (See Rule 4,
'The Free Pass')
Rule 2- Passing
No forward
passes are allowed and will be penalised by a free pass being awarded to the
non-offending team at the place the ball left the player's hands. A forward
pass is any pass where the ball travels in the direction of the opponents' goal
line. (Perhaps, with real beginners, passing in any direction could be used as
an initial introduction to rugby)
Note: A pass
directly sideways is allowed and in fact can be the most effective pass players
make as no ground is lost with this type of pass.
THE NO FORWARD PASS RULE

Rule 3 -The 'Tackle' (Tag)
Only the player
with the ball can be tagged and a tag is simply the removal by a defender of
one of the two ribbons from the ball carrier. Ball carriers can run or dodge
potential taggers but cannot fend them off, spin around or guard or shield
their ribbons in any way. This includes using the ball to fend away defenders.
The defender
then holds the ribbon above their head and shouts 'tag' for all to hear.
Defenders must back off at least one metre from the ball carrier, allowing
space for them to pass. They are not allowed to snatch the ball from the
player's hand. Note: When playing with a referee, it is helpful to players
if the referee shouts 'pass' as a tag is made.
Once tagged,
the player in possession of the ball must attempt to stop as soon as possible
and pass the ball within 3 seconds of being tagged (real beginners could be
given longer). Even at full pace, the ball carrier will be expected to stop in
3 strides.
Near the goal
line, players are only allowed one step to score after being tagged. If their
momentum means they have taken 2 or 3, then they must attempt to pass to a
team-mate to score, even if they are now over the goal line.
Note: Players
can pass in the act of stopping.
After a tag has
been made, both the ball carrier and the defender are momentarily out of the
game. The defender can take no further part until they have handed back the
ribbon to the attacker (not thrown it on the floor) and the attacker no further
part, until they have replaced their ribbon back on their belt.
Note: The
defender hands back the ribbon only after the attacker has passed the ball.
This action simulates the time taken up by defenders when tackling in full
contact rugby and stops defenders being unrealistically active as can happen in
traditional games of touch rugby.
Remember - There should be no tags on the floor at any time.
Very
occasionally, a ball carrier may accidentally flick off one of their own
ribbons in the act of running, making it very difficult for a defender to tag
them. In this case the game should be stopped and the player allowed to replace
it. The game then restarts with a free pass to the team in possession at the
place where the ribbon came off.
Rule 4 - The Free Pass
A free pass is
used to start the game (from the centre of the field) or to restart it at the
place where the ball went out of play or an infringement took place.
Note: If an
infringement takes place over the goal line, or within 5 metres of the goal
line, then a free pass should be awarded to the non-offending team, 5 metres
out from the goal line to create some space.
At a free pass
the ball is held in two hands and on the instruction 'play' given by the
referee the player passes the ball to a team-mate. More experienced players can
be made to tap it with their foot first before passing, as they do when taking
a tap penalty in full contact rugby. When playing without a referee, the
opposing team captain gives the instruction to 'play'.
Note:
It is the
referee (or the opposing team captain when playing without a referee) who
dictates when a free pass is taken by saying 'play'. Players cannot take a
quick free pass in Tag
The player
making the free pass must start play with a pass, they are not allowed to run
with it themselves.
The opposition
cannot start moving forward until the player has actually passed the ball.
At a free pass,
the opposition must be 7 metres (7 large steps) back. More experienced players
may prefer 10 metres.
Rule 5- Ball out of play
If the ball or
ball carrier goes out of play a free pass is given to the other team from the
sideline.
These are the
five basic rules of Tag Rugby. Youngsters who understand these can play a
simple version of the game. As players gain in experience, and their skill
levels and understanding of the game develop, the following rules can be
gradually introduced at the discretion of the teacher or coach.
Further rules for beginners
A. Knock-ons
A knock-on
occurs when the player attempting to catch the ball fumbles it and knocks it
forward to the ground in the direction of the opponents' goal.
Note: The ball
must touch the ground for a knock-on to occur, so if a player fumbles a pass
but manages to catch it before it hits the ground, play should continue.

B. Off-side
This rule can
be introduced at an early stage to allow some flow to the game and develop good
habits for the future. Off-side only occurs immediately after a tag has been
made and only those defenders, who interfere with the game, should be
penalised. In simple terms, once a tag has been made all defenders should make
an effort to get back on their side of the ball and not deliberately stand in
an off-side position, blocking the pass or waiting for an interception.
Off-side is penalised by awarding a free pass to the non-offending team.
Note: Where
defenders find themselves in an off-side position at a 'tag', they should be
encouraged to get back on-side as quickly as possible, or clearly indicate they
have no intention of interfering with play by either ducking right down, or by
putting both arms straight above their head and getting out of the way. They
must not block, intercept or interfere with the pass in any way.
Once the pass
has been made and play continues there is no off-side in the game until the
next ball carrier is tagged.
Note: It tends
to be the defenders standing off-side and within 3 metres of the ball that need
penalising the most. Where defenders are off-side but not interfering with
play, then play should be allowed to continue permitting the game to flow.
THE OFF-SIDE RULE

C. The Advantage rule
As players
become familiar with the rules, teachers and coaches should be encouraged to
introduce the 'advantage' rule to create quick reactions and fewer stoppages in
the game. The advantage rule states that if an infringement has occurred, the
referee should not whistle immediately but wait to see if the opposition gain a
territorial or tactical advantage from it. If they clearly do, then play should
be allowed to continue. However, if the non-offending team does not in fact
gain an advantage, the referee shall whistle and bring play back to the place
of the original infringement and award a free pass to the non-offending team.
D. Number of Tags
('tackles')
It is suggested
with real beginners that there are no set number of tags. However, once skill
levels have developed, the team in possession of the ball could be given a set
number of consecutive tags to score a try. This rewards good defence and
encourages players to pass to support players before being tagged. Failure to
score after this set number of tags results in a 'turnover', with the
opposition gaining a free pass at the place the last tag took place. Experience
has shown that 4 or 5 consecutive 'tags' is a good number for young players to
use; more able players could be given less.
Note: Referees
or the defending team captain could call out the number of tags when players
are tagged e.g. 'Pass, one' …..'pass, two' etc.
For a tag to
count, the ball must still be in the hands of the ball carrier at the moment
the tag is made. If a defender removes a ribbon after the ball carrier has
passed the ball the tag should not be counted.
After a free
pass has been awarded, the number of tags start back to zero. This is a good incentive
for the team not in possession of the ball not to deliberately infringe.
Things to avoid
Whenever the
Tag Rugby rules are broken, a free pass is awarded to the other team at the
place the infringement took place and the number of tags (if playing Rule D)
start back to zero. If the infringement took place over the goal line, or
within 5 metres of it, the free pass is awarded 5 metres out from the goal line
to create some space.
Notes:
There is no
need to penalise a player who may find himself off-side but is not interfering
with play in any way. (Rule B - Off-side)